

Luckily for the sake of its longevity, Pikuniku also comes with Unravel-esque local co-op that is where most of your brainpower will be used. Pikuniku feels as if it barely even gets out of its tutorial stages before it shuts up shop, giving you a light-hearted but ultimately disposable experience that you can get through in just over a couple of hours. This may be a subtle comment on consumerism - the game also has underlying warnings about totalitarianism and surveillance - but it simply adds to the sense that the developers ran out of steam. Just as the player is beginning to collect enough coins to presumably put towards something cool, they’re whisked away to a final boss battle that feels like it came out of nowhere. There’s nothing inherently wrong with some games being on the briefer side, it’s just a case of how they utilise that time to do all the things they need to do. There are distractions to pad out the playtime and give you value, but again: Pikuniku is simply much too short. “The Beast”‘s legs are also used to nudge key items along in the environment for use elsewhere, but they’re also required for mini-games such as a weird but hugely fun variant basketball variant called baskick. There isn’t really much in the way of combat to speak of, but that doesn’t mean that you can’t go around kicking people all the same. It takes some getting used to, especially having to hit X to get through conversations, but zealous usage of Y is where you will find plenty of joy. B is jump, A is roll, Y is kick, and X is interact and skip through dialogue. Pikuniku, just like its overall attitude, is unconventional with its controls on Switch. Perhaps I’m just simple-minded, but a scene where the perspective zooms in on a puzzled worm made me laugh more than I care to mention. Whether you’re playing hide and seek with a rock, telling moody baby birds to return to their mother, or rolling around a worm who drank too much toxic waste, Pikuniku dares you not to smile through it all. What resonates most about Pikuniku is its sense of humour, it never taking itself too seriously as you roll around and bump into oblivious villagers and robots that think sunglasses make you cool. These are simple models that act as collectibles, so there is some added scope for completionists who may be underwhelmed by the playtime. There are opportunities to find secrets in the environment, which you will almost certainly manage as you search around the enclosed spaces for key items. Most of Pikuniku is like this - finding weird thing A to use on weird thing B - and it create a linear but enjoyable experience with solutions never far out of reach, despite some bumbling around. The majority of Pikuniku’s gameplay revolves around finding items to reach new areas, a fairly early sequence tasking you with drawing a face on a scarecrow after finding a pencil hat. Pikuniku plays like an interactive cartoon, a Nickelodeon cult favourite where the main character goes around griefing people and chatting to worms. The puzzles are nothing too intensive either and can be bested without your brain having to get out of second gear, and this is coming from someone who breaks out in a cold sweat when even thinking about The Witness. There are few opportunities to fail and even then the checkpointing will send you back just a few seconds at most. Pikuniku is an adorable adventure, its bright colours and cheery soundtrack pairing well with the game’s silly tone to create a refreshing and undemanding time. Pikuniku opens up slightly after this, allowing you to talk to more people and even take part in a mini-game or two, all while you have a spring in your step - it’s hard not to be won over by its jovial nature. After you roll and kick your way through a few simple puzzles, they come around and realise that you aren’t what they think. Venturing outside for the first time in a long time, local villagers presume him to be The Beast: a fearsome monster that’s the stuff of urban legend. You play as a red ball with kangaroo-esque legs (honestly, that’s about as accurate as I can get) as he’s awoken from a deep sleep. Unfortunately, the tale of “The Beast” and a corporation fails to make much of a dent in the surface of its own mystery - just as it’s beginning to get interesting, the finale abruptly arrives and the credits roll. Pitched as a dystopian puzzle platformer, Pikuniku offers an eccentric take on well-worn conventions that delights with its off-kilter nature and big load of kicking. While it may have a name akin to an early Pokémon and an aesthetic that promises a bright and breezy time, there’s a darkness just beneath the surface of Pikuniku.
