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Jurassic world evolution 2 update
Jurassic world evolution 2 update




jurassic world evolution 2 update
  1. JURASSIC WORLD EVOLUTION 2 UPDATE UPDATE
  2. JURASSIC WORLD EVOLUTION 2 UPDATE PC

e.g.If you see this error code, follow the steps below to verify your game files. Prevent weird situations where it's possible to pause the game and bring up a UI prompt at the same time.Remember the active tab when cycling between dinosaurs or buildings.Fixed failed mission fanfare showing wrong division symbol.

JURASSIC WORLD EVOLUTION 2 UPDATE UPDATE

Fixed side panel not getting an update in rare timing bug in laboratory.

jurassic world evolution 2 update

JURASSIC WORLD EVOLUTION 2 UPDATE PC

  • Added double click to save and load menus for PC.
  • Added double click for sell and extract fossils on PC.
  • Added a save limit reached warning when there isn't any available space for a new save.
  • Cleaned up template missions (contracts) from the game database when starting/loading a career.
  • Fixed sandbox money resetting when loading a save file.
  • Screen space reflections improvements for PC.
  • Fixed some cut off occurring on music being played.
  • Fix for rare bug where the cause of death shows as "Died from healthy".
  • Reduced instances of dinosaurs walking through fights as they begin.
  • Re-balanced carnivores so dinosaurs have to be visibly hungry before they'll eat prey.
  • Stopped dinosaurs eating from food that is being carried away by a transport helicopter.
  • None of this should affect habitat satisfaction in existing parks (unless dinosaurs with comfort genes are released).
  • The minimum required area is now displayed in the dinosaur's bio, rather than the "ideal" value, which was really just the displayed scale.
  • All bars now have the same scale (0-35,000), so the current habitat areas should show the same for all nearby dinosaurs.
  • All comfort area values are now shown on a non-linear scale on the needs tab.
  • Changed the display of habitat area requirements:.
  • However, their negative prestige is still taken into account
  • Dead dinosaurs no longer contribute towards the visibility percentage, visibility counts or visibility contracts.
  • Added the current number of species, the target number of species and the target total dinosaur rating to the management screen.
  • Enabled cycling between dinosaurs when the dinosaur is selected but the info panel is not open.
  • Prevent editing terrain underneath ragdolled dinosaurs, to avoid physics and other knock-on issues.
  • Stopped dinosaurs sometimes playing the HCL Exit animation when loading into a save file.
  • Fixed dinosaurs not always being able to eat after a hunt.
  • Further optimizations for the dinosaur needs flood fill.
  • Added venom resistance for each dinosaur.
  • Shelter Coverage contracts will no longer ask for >95% coverage as an objective.
  • Added contracts for photographing sleeping dinosaurs.
  • "Attractions" is now "Guest Facilities" in 'Make money from attractions' contracts.
  • Fixed guests on the hotel roof not correctly facing the attraction they want to look at.
  • Fixed existing incubation speed increase upgrades text to show the correct improvement values (the actual values have not been changed).
  • Available by default on the Secrets of Dr.
  • Unlocked alongside the preset options by five starring the campaign islands.
  • Available automatically in Challenge and Sandbox modes.
  • Added higher capacity Ground Herbivore Feeder.
  • Added higher capacity Tall Herbivore Feeder.
  • Sell a dinosaur with a target infamy rating.
  • Get a dinosaur to a target infamy rating.
  • Sell a dinosaur with a specific gene modification.
  • Dinosaur with specific gene modification.
  • Dinosaurs can sleep if they are healthy and happy.
  • Group members try to flee towards their leader.
  • Group members only socialize with other members of the same group.
  • Group members will try and graze when their alpha does.
  • Group size can be affected by the alpha's social gene modifications.
  • Try to limit group members idle roaming too far from their leader.
  • Groups will look for suitably sized areas to form up.
  • Alphas indicated in the dinosaur UI (for dinosaurs that can battle for leadership).
  • The current needs of group members can be influenced by the Alpha's current needs.
  • Members of the group will try and sleep if their leader does so.
  • Groups can merge if their member count is less than the maximum social size.
  • Members of the group will try to follow their leader.
  • Group factors are determined per species.
  • Dinosaurs that cannot contest will congregate in suitable social groups with a leader.
  • Certain dinosaur species can challenge the current leader to a leadership contest, if their prestige is higher than the current leader.
  • The leader is the dinosaur with the highest prestige.
  • Dinosaurs capable of contesting leadership have an Alpha.
  • Dinosaurs with social groups will try and form a social group.





  • Jurassic world evolution 2 update